Time Bomb for VRChat - [ VRチャット, アバターダイナミクス, 武器, 爆弾, ミリタリー, 爆発的な]
- ダウンロード商品¥ 4,000
KTEK - XCube Time Bomb Bring your Roleplay to the next level with this XCube Time Bomb! It's a fully synced Avatar Time Bomb that can be defused! The user has to figure out a number sequence in order to defuse it.
- - Menu toggles / Features explained - -
• OSC- or regular World Constraint - with the help of OSC we can sync the position of the Bomb 1000%, even for late joiners or people that reload your Avatar. • Synced Progress - Any progress is synced. • Fully synced timer with a network difference of +/-5 Seconds. You can also manually adjust the time. • Defuseable with 3 Solutions to pick from - Adds more replayability. Can also be manually toggeled • Explodes - If the timer runs out (or you manually trigger it) it'll explode. • Custom Scripts/Shaders - OSC Position Sync and Countdown Timer. • Exorbitant amount of sound designed audio, parameter and layers (but do not fear! Theres a setup video that only takes 4 Minutes. In fact, installing it without OSC features is basically importing, add my installer script and click install- However the OSC feature and setup is also covered in the setup video/document and strongly suggested!) • Squishybones, Physbones and more! - Anyone can physically push the synced buttons, pick up the key and grab the hatches to open/close them.
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- - The Package & Dependencies - -
What comes the package with? • KTEK Setup Tool • Setup Video & Setup Document (README) • Substance Painter file • Blender File • FBX
- - Required - -
• VRChat SDK 3.0 - 2022.1.1 or later! Must include the squishybones update atleast [Free] • Poiyomi Shader (8.0.426 or newer) [Free] • Mochie (1.37 or later) [Free]
- - Technicalities - -
• NOT QUEST / ANDROID COMPATIBLE. • Write Defaults: OFF compatible (make sure to only use Write Defaults off here! Otherwise your Controller could break) • Quest compatible: NO • Polygons: 12900 • Materials: 7 • Particle/Screenspace FX: 19 • Total Materials: 26 • Lights: 1 • Audio Components: 10 • FX Layers: 17 • Gesture Layers: 0 • Animationstates (total): 133 (yes I'm not kidding - required for all the sync going on) • Parameter Requirement (min/max): 76 • Avatar Dynamic Components: 11 • Physbones Components: 16
- - Terms - -
Personal License: • Public Avatars: PROHIBITED • Private Avatars: OK • Sharing Files: PROHIBITED • Reselling / Claiming it as your own work: PROHIBITED
- - Credits - -
• Modelling, Texturing, Particle FX, Logic, Sound design by me • JuzoVRs WorldSync for late join/load sync.(https://github.com/JuzoVR/WorldSync/releases) Big thanks to everyone helping out testing things! <3 • Fuxro#4139 • Semmie#6566 Looking for discounts or need help? Join the Discord: https://discord.gg/umn2C7FCQr ! We have different support channels with solutions. If you need more help feel free to ask and I'll personally assist you :D Discord: Kyrowo Twitter: KyrowoVRC Business E-Mail: Kyrowo@realitive-vision.de
- - Update Log - -
- - V1.0 - - - initial release - - V1.0.1 - - - Bugfix: Some Empty Motions were bugging out the defusal process of the Bomb when used with other layers (specific reason is unknown) They are filled with a Buffer now to prevent the controller from breaking. - - V1.0.2 - - - Bugfix: Keypad progress is now being resetted when using the Reset Toggle. (was also locking in defuse mode when resetting, after defusing once). - - V1.0.3 - - Bugfix: fixed an issue where the reset toggle would lock the knobs. QoL: Defuse Audio was frame dependant. It should play for everyone now regardless the performance. - - V1.0.4 - - Bugfix: adjusted symbolsheet texture import settings for unity 2022. Symbols were not readable. QoL: removed Mipmapping of the Countdown and emissive mask. --- v2.0.0 --- - Uses Wizard now -> Set up your asset even faster! - Uses JuzoVRs WorldSync now. (No OSC anymore!) - Uses 5 less parameter memory - Added a "remove Screenspace" toggle